![]() So putting all that aside, about that PNG problem I mentioned, I dunno if this issue's been addressed before or not, but there's this strange darkening and slight border added to pretty much all. ![]() ![]() Most of the character sprites were resized using a bilinear resampling, with a very subtle sharpening over them in some cases, so I did the same for a few of the CGs where I felt necessary.Īmong other updates are some things like Eva’s web, the Chiester’s light arrow, ware.png, repositioned maps, butterflies and barriers, rain overlays rescaled in waifu2x since the previous ones were a bit blurry, Goat-kun’s memories, the backgrounds for Kinzo’s door and the background for the main hall with the curtains closed, removing the spinning from Ange's CG (as I felt was also a bit unnecessary), Rosa's CG in episode 2's final scene and wider bio sprite dimensions for characters that needed more space (Kinzo, Goats, Eva Beatrice, etc.), since they were slightly cut off at the right. I imagine most CGs were resized using a bicubic resampling or something along those lines, and while the difference may very minimal, I'm not too fond of the heavy automatic sharpening added to pictures. On that note, I also reworked some of the split CGs with smoother cuts now. While I understand the intention to allow the reader to experience both CGs, I feel that having the clashing art styles may be a bit unaesthetic. I also removed the Pachinko CGs altogether from the script file. For Jessica drop the images in a folder named '2', same goes for Rosa's sprites, while on Maria's the folder should be named '3'. I'm pretty sure I got all of the scenes that use these sprites down, but even so, it'd be great if you could confirm they're working, just in case. This script file also features a wider text space similar to Higurashi's and the alternate outfits for Jessica, Maria and Rosa. There’s still a whole bunch of scenes I’m sure need the same treatment in all other episodes, though. Some slight changes to the 0.utf file were made too, including fixing a few weather inconsistencies where the cloudy version of a background should've been used instead if the normal one – specifically, the scene with Maria’s rose after the beach and the first murder in episode one. (Red-eyed Kanon, for instance, whose sprites were missing at first) I also took the chance to revisit and add expressions/poses that seemed more appropriate on certain characters. So I gave the sprites the same treatment, since I had mistakenly resized the sprites as fully they are in the first batch. So first off are the character sprites - in the original PS3 version, sprites weren’t entirely displayed as they are, but are actually slightly cut off at the bottom and appear 'bigger' - this was also imitated in Umitweak's Chiru patch. I originally posted this in the CG and CG Sprite thread, since it’s only a couple visual updates, but given how I also meant to ask about a certain issue I noticed with PNG images, I thought I'd might as well make a new thread. So a few days ago, I modified a few things that were bugging me a bit and I'd like to hear what you guys think.
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